# Sepsis scenario

**URL:** https://discourse.kitware.com/t/sepsis-scenario/1197
**Category:** Pulse Physiology Engine
**Created:** [January 23, 2024, 9:54am UTC](https://discourse.kitware.com/t/sepsis-scenario/1197 "2024-01-23T09:54:46Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Ralph](https://discourse.kitware.com/letter_avatar_proxy/v4/letter/r/f475e1/32.png) [@Ralph](https://discourse.kitware.com/u/Ralph)
#### Post date: [January 23, 2024, 9:54am UTC](https://discourse.kitware.com/t/sepsis-scenario/1197/1 "2024-01-23T09:54:46Z")

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Hi all, is there a sepsis scenario currently already available or not? I do not see it in Pulse Explorer as option.

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### Author: ![abray](https://discourse.kitware.com/user_avatar/discourse.kitware.com/abray/32/12_2.png) [@abray](https://discourse.kitware.com/u/abray)
#### Post date: [January 23, 2024, 1:41pm UTC](https://discourse.kitware.com/t/sepsis-scenario/1197/2 "2024-01-23T13:41:49Z")

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We are currently implementing the model now

You can find updates here:

[https://gitlab.kitware.com/physiology/engine/-/tree/feature/sepsis?ref\_type=heads](https://gitlab.kitware.com/physiology/engine/-/tree/feature/sepsis?ref_type=heads)

We currenly only have the math model implemented.  
We will be hooking up that model to our physiology model in the next few weeks.

Any feedback would be appreciated!

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### Author: ![Ralph](https://discourse.kitware.com/letter_avatar_proxy/v4/letter/r/f475e1/32.png) [@Ralph](https://discourse.kitware.com/u/Ralph)
#### Post date: [January 23, 2024, 2:02pm UTC](https://discourse.kitware.com/t/sepsis-scenario/1197/3 "2024-01-23T14:02:11Z")

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Good to know. Will it also be made available in Pulse Explorer (update)?

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### Author: ![abray](https://discourse.kitware.com/user_avatar/discourse.kitware.com/abray/32/12_2.png) [@abray](https://discourse.kitware.com/u/abray)
#### Post date: [January 23, 2024, 3:23pm UTC](https://discourse.kitware.com/t/sepsis-scenario/1197/4 "2024-01-23T15:23:07Z")

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Yes, I would like to have both a stable version of the explorer that is tied to our Unity and Unreal assets, as well as an integration build of the explorer available with the latest and greatest additions before an official release for end users to experiment with.
