# Unity User Feedback

**URL:** https://discourse.kitware.com/t/unity-user-feedback/1105
**Category:** Pulse Physiology Engine
**Created:** [September 13, 2023, 6:10pm UTC](https://discourse.kitware.com/t/unity-user-feedback/1105 "2023-09-13T18:10:52Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![abray](https://discourse.kitware.com/user_avatar/discourse.kitware.com/abray/32/12_2.png) [@abray](https://discourse.kitware.com/u/abray)
#### Post date: [September 13, 2023, 6:10pm UTC](https://discourse.kitware.com/t/unity-user-feedback/1105/1 "2023-09-13T18:10:52Z")

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Hi All,

I am going to update the Pulse Unity Asset  
I have been pushing up an asset built with Unity 2019 LTS  
But that version is no longer supported  
I use an older version since unity is able to easily import assets built with an older version into projects using a newer version of Unity.

I also really want to build to a version that supports the Apple Silicon tagging of native binaries

It looks like that [was supported in 2021](https://forum.unity.com/threads/apple-silicon-support-through-the-unity-hub.1222971/#:~:text=Unity%20Technologies,-Joined%3A%20Oct%207&text=The%202021%20LTS%20version%20of,as%20our%20first%20party%20plugins.)

The 2021.3 version looks like its going to be shelved soon.  
The next LTS is 2022.3 which will go to monthly updates soon.

> **[Long Term Support](https://unity.com/releases/editor/qa/lts-releases)**
>
> Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal players.

Does anyone have any opnions on what the base Unity version to use when building the Pulse asset?

Thanks!

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<div class="post-metadata">

### Author: ![pranay](https://discourse.kitware.com/letter_avatar_proxy/v4/letter/p/22d042/32.png) [@pranay](https://discourse.kitware.com/u/pranay)
#### Post date: [November 21, 2023, 2:15pm UTC](https://discourse.kitware.com/t/unity-user-feedback/1105/2 "2023-11-21T14:15:04Z")

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If its not too much work in compiling for various version I would recommend doing once for each year, 2021 and 2022. If the asset store gives you some analytics as to what versions of Unity are the plugins used in, you could use that data to decide?
