# Using Pulse Unity Asset for UWP Apps with IL2CPP

**URL:** https://discourse.kitware.com/t/using-pulse-unity-asset-for-uwp-apps-with-il2cpp/292
**Category:** Pulse Physiology Engine
**Created:** [July 23, 2019, 6:09pm UTC](https://discourse.kitware.com/t/using-pulse-unity-asset-for-uwp-apps-with-il2cpp/292 "2019-07-23T18:09:53Z")
**Posts on this page:** 4
**Page:** 2

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### Author: ![sahilm](https://discourse.kitware.com/letter_avatar_proxy/v4/letter/s/df705f/32.png) [@sahilm](https://discourse.kitware.com/u/sahilm)
#### Post date: [July 24, 2019, 9:36pm UTC](https://discourse.kitware.com/t/using-pulse-unity-asset-for-uwp-apps-with-il2cpp/292/21 "2019-07-24T21:36:29Z")

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Maybe the problem is that the other DLLs are trying to call on the 64-bit version of PulseC. When I looked at the DLLs in the Managed folder, it seems that all of them have “Any CPU” selected and the dropdown is greyed out, so I can’t change it. Perhaps I need 32-bit DLLs for each of these as well?

 ![image](https://discourse.kitware.com/uploads/default/original/1X/0d19fdff0247fe8a874328e16d4b9273c9ada909.png)

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### Author: ![abray](https://discourse.kitware.com/user_avatar/discourse.kitware.com/abray/32/12_2.png) [@abray](https://discourse.kitware.com/u/abray)
#### Post date: [July 24, 2019, 9:40pm UTC](https://discourse.kitware.com/t/using-pulse-unity-asset-for-uwp-apps-with-il2cpp/292/22 "2019-07-24T21:40:23Z")

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Ok, let me see if I can build 32 bit C# .NET libraries

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### Author: ![abray](https://discourse.kitware.com/user_avatar/discourse.kitware.com/abray/32/12_2.png) [@abray](https://discourse.kitware.com/u/abray)
#### Post date: [July 24, 2019, 10:03pm UTC](https://discourse.kitware.com/t/using-pulse-unity-asset-for-uwp-apps-with-il2cpp/292/23 "2019-07-24T22:03:03Z")

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I added a pulse\_2\_2\_0\_rc1\_win32\_net.zip file in the usual spot  
Those are the managed dlls build for an x86 target platform

[https://data.kitware.com/#collection/59849c788d777f7d33e9c084/folder/5c59a1018d777f072b2c79e6](https://data.kitware.com/#collection/59849c788d777f7d33e9c084/folder/5c59a1018d777f072b2c79e6)

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### Author: ![alexis.girault](https://discourse.kitware.com/user_avatar/discourse.kitware.com/alexis.girault/32/75_2.png) [@alexis.girault](https://discourse.kitware.com/u/alexis.girault)
#### Post date: [July 29, 2019, 1:59pm UTC](https://discourse.kitware.com/t/using-pulse-unity-asset-for-uwp-apps-with-il2cpp/292/24 "2019-07-29T13:59:56Z")

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> [@abray](#):
>
> Usually Native DLL need to go under a Native folder for unity to know where they are.  
> Has that changed?

FYI: This was just the convention we chose to organize the binaries of our dependencies. The only requirements have to have those libraries in a [`Plugins` folder](https://docs.unity3d.com/Manual/SpecialFolders.html) at the top level.

[Previous page](https://discourse.kitware.com/t/using-pulse-unity-asset-for-uwp-apps-with-il2cpp/292.md?page=1)
