Using Pulse Unity Asset for UWP Apps with IL2CPP

Maybe the problem is that the other DLLs are trying to call on the 64-bit version of PulseC. When I looked at the DLLs in the Managed folder, it seems that all of them have “Any CPU” selected and the dropdown is greyed out, so I can’t change it. Perhaps I need 32-bit DLLs for each of these as well?

Ok, let me see if I can build 32 bit C# .NET libraries

I added a pulse_2_2_0_rc1_win32_net.zip file in the usual spot
Those are the managed dlls build for an x86 target platform

https://data.kitware.com/#collection/59849c788d777f7d33e9c084/folder/5c59a1018d777f072b2c79e6

FYI: This was just the convention we chose to organize the binaries of our dependencies. The only requirements have to have those libraries in a Plugins folder at the top level.