I need a few additional actions for some of my scenarios which is why i am tying to edit the source code on a personal repo. I need to now use it with the Unreal Plugin.
- Is there a Workflow to replace the files in the plugin.
- Is there a Build order or configuration that i need to know in order to build similar dlls for the plugin
- If the cdm folder is replaced with the cdm folder from the source code ("including the cpp files) and i remove the dependencies from UPLUGIN file. would it work ?
5 is there a resource i can refer to, to understand the workflow
The Pulse plugin provides a prebuilt Pulse Engine binary, you will need to rebuild that.
Build Pulse per the readme instructions on the Pulse Repository
But with the Pulse_AS_SHARED cmake option enabled
Then just replace the
ThirdParty/PulseSDK/include directory with the
<pulse_build_dir>install/include folder. The
Pulse.lib will be in the
<pulse_build_dir>install/lib folder, and the
Pulse.dll will be in the
<pulse_build_dir>install/bin folder. If you are using the
StandardFemale@0s.json states, you can find those in the
I will update our Readme with these instructions.
Your plugin now has all your Pulse updates and you can use your new actions