That android-arm using level 26 API ran on my occulus
I just created a default VR project in Unity 2022, added the Pulse Asset (from our repo, not the store), and copied the vitals monitor into the default vr scene
The line renderer we have does not seem to play well with being in a 3D world
I am messing with it, but no Unity expert, so maybe its something simple, but maybe not…
i think the line renderer issue can be fixed by setting a UI material in the inspector tab. however even with your updated libPulseC.so and libc++ files dropped into ArmV8 did not fix the lack of anything happening with the monitor when running on my quest 1 or 2 (just got the q2 this weekend).
2019 works fine with oculus, i have multiple projects that use it. i tried a fresh project with your asset file and built to quest but the monitor still was not populating data or the line renderers after building to APK.
could you upload the entire project you got running on your quest device? all it has was the PE assets