Howdy! I’m a complete newbie, but I want to use pulse with blueprints, but I can’t get the processAction function to work. I just get errors and it never seems to do anything. (Also, I noticed that in the preview for ue5.1, the example pulse component’s “IED Explosion” doesn’t seem to do anything as well)
We have a sample project here
https://gitlab.kitware.com/physiology/unreal
You should be able to pull these and see how this example is working
Thanks! But for some reason, I get “incompleted type” errors in my ide, but it compiles fine.
Also, I can’t seem to be able to parse eHemorrhage_Compartmen
t as an input to a function - it won’t compile.
Also, I’m wondering what the deal is with WITH_PULSE
. Like, why is it used and is it necesary?
Check which SEHemorrhage.h you are pulling in, eHemorrhage_Compartmen
is defined there.
The WITH_PULSE
is there from a collaborator helping write the plugin
I believe they had it in there to be able to easily turn off Pulse in the build to perform testing and timing with and with out Pulse easily
Alright, thanks!