IMSTK-Unity: Burning a texture mapped deformable

I converted the surface mesh I had into a tetrahedral form using TetWild. The script provided a surface mesh output for the new form as well. I performed UV mapping on this output using Blender and added as child object and used as physics and collision geometry as in the tutorial. At this point, my object became a deformable one with texture mapping as in the screenshot below.

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My settings at this point as follows:

However, when I added the Burnable script, the texture disappears. How can I solve this problem?

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