Ios DLL not found

I tried to run the Pulse engine in iOS from Unity, when I reach the scene where the monitor is showed, it says in Xcode that the DLL of Pulse.C was not found. In the Unity 2020 version I’m not able to change the compile mode other than IL2CPP
Help please!

Here’s the complete error
DllNotFoundException: Unable to load DLL ‘PulseC’: The specified module could not be found.
at Pulse.PulseEngine.Allocate () [0x00000] in <00000000000000000000000000000000>:0
at Pulse.PulseEngine…ctor () [0x00000] in <00000000000000000000000000000000>:0
at PulseEngineDriver.Start () [0x00000] in <00000000000000000000000000000000>:0

Hi Kevin,

Pulse is a C++ library, and requires individual platform specific builds.
Currently we do not have an iOS native build, only an OSX build.

I believe iOS requires a bit more work in its build to get everything linked into a single shared object. This is just something that we have not fully explored yet. If you have experience building C++ for iOS, you can try building Pulse to see what kind of issues arise. (I am not even sure how to do that much at this point)

FYI: if there is funding for it, I have experience building C++ code for iOS, and I’d be interested in investigating that for Pulse.

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