I would like to confirm the performances I have when running the PBD examples. From the literature, I expect PBD to run fast. I understand the implementation in iMSTK is on CPU, whereas the PBD papers usually run on GPU.
For example, PBD Collision Multiple Objects runs at about ~7 fps, PBD One Dragon ~30 fps, PBD Stairs ~17 fps. Are they the expected performances?
I run the examples on Windows, and I compiled them in Release mode.
Is there any way to run PBD faster?