Just saw this. What are your thoughts? Is this something that could be added eventually to iMSTK?
@NickMilef Last time I checked (which was a while ago) physX was purely based on position based dynamics (PBD). If that is still the case, we can do the same in imstk via PBD classes. However, I would not be surprised if they are doing something smart to get things to run faster which we can definitely borrow from.
Drake is something we should check out though for robotics related features!
Here is a full list of features
http://gameworksdocs.nvidia.com/PhysX/3.4/PhysXGuide/Index.html