First off, I’m using the Pulse Engine v3.0 in Unity. I created a Pulse System prefab using the VitalsMonitor and PulseEngineDriver objects from the VitalsMonitor demo scene. I dropped that prefab into a new scene and loaded the StandardFemale@0s2 initial state file as a .txt file. Everything works great and I’m able to trigger the included actions through the Pulse Action On Click script. What I’m wondering is how to return to a normal, steady state similar to the initial state (perhaps even somewhat elevated from the initial state) during runtime. Specifically, I have a scenario where Tension Pneumothorax is triggered and I’m wondering how I can return the simulation to a steady state from that. I’ve tried triggering needle decompressions and other actions but nothing has had the desired effect.
Thanks in advance!