SEAdvanceTime as a regular SEAction?

Is there a way to use this to advance time without using engine.AdvanceTime_s? (This is for the Unity implementation)
we have a whole framework about actions that abstracts using SEAction, and I figured this could be used similarly, but I don’t see how to set the time as it is a protected value inside the class.

Thanks.

There is an AdvanceTime action

Can you point me to what it is? I find SEAdvanceTime which is an SEAction, but I don’t know how to set up a time because the time is a protected value inside the class.

This is what I am referring to https://gitlab.kitware.com/physiology/engine/-/blob/integration/src/csharp/pulse/cdm/engine/SEAdvanceTime.cs

Just like setting any other value on an action.

You use the Get method to get an scalar object, and set the value on that returned scalar object, so something like

adv.GetTime().SetValue(2, TimeUnit.s);

Thanks