Is there a way to use this to advance time without using engine.AdvanceTime_s? (This is for the Unity implementation)
we have a whole framework about actions that abstracts using SEAction, and I figured this could be used similarly, but I don’t see how to set the time as it is a protected value inside the class.
Can you point me to what it is? I find SEAdvanceTime which is an SEAction, but I don’t know how to set up a time because the time is a protected value inside the class.