Tearing and cutting (Meshes vertices modifyng)

Okay, I did it. UV are not woking well, and sometimes cutting gives an error saying vertex array gas less vertices than are referenced by the indices array, but it’s a start.

I just discovered that TethraedralMesh has a method named “extractSurfaceMesh” that does this mapping we were talking about.

Edit: The error es solved if Iuse mesh.Clear(). Now the only problem is fixing UV.