I know there is an existing post about this, but it’s too old and the discourse recommended me to create a new topic.
I’m using another software apart from TetWild, a plugin from Matthias Müller ([link] that allows me to make the tetrahedral models. Now, I was trying to use Gmsh to convert the model to .vtk, but when importing the .vtk mesh to Unity, there is an error in the ScriptedImporter (GeometryImporter.cs
).
NullReferenceException: Object reference not set to an instance of an object
So, pointset
is null. It is created here:
Imstk.PointSet pointSet = Imstk.MeshIO.read(filePath);
If you have any fix for this, it will be very good news, because TetWild is hard to compile and the Müller plugin is very simple.
Thank you so much, again, and again!
Edit: I managed to build fTetWild (I have tried 6 or 6 times, but today was the day ). I’m going to try it, I will update you. But blender plugin is still a very good option, let’s see if we can do it.