Dang, and I just submitted the unity 3.2 update this morning
You can grab it from here early if you want
And that section header is still in there…
I suppose it should be removed since there is no content in there for that
The only thing we have in our scripts demonstrating interacting with a patient is the OnClick script. But this demonstrates interaction with the patient via the Unity editor, not really as part of the deployed game
Generally, each game development group I have talked to about using our asset has used the PulseEngineDriver mostly as is in their game, but they have instantiated it and passed it around in their game logic differently to get data from pulse, and create and pass actions into pulse while interacting with their game environment.
At the moment, we just don’t have this kind of complex environment interactions example as part of our asset.
I can try to answer any questions, but I am not an expert unity developer, but maybe some who is here can help out.