Was just wondering if the Pulse Physiology Engine works with Unity3D? and if so, would there be any documentation on it?
Yes, Pulse is able to be used in unity, we actually have several users who have integrated it into unity based games.
While we don’t have an explicit end to end example, Pulse is a C++ library, and usually the easiest way to get access to something in C++ from unity is to wrap it in C#. We do have a C# encapsulating example in our SDK folder in the code base. From there you can check out the generic unity examples for using C# code.