Was just wondering if the Pulse Physiology Engine works with Unity3D? and if so, would there be any documentation on it?
Yes, Pulse is able to be used in unity, we actually have several users who have integrated it into unity based games.
While we don’t have an explicit end to end example, Pulse is a C++ library, and usually the easiest way to get access to something in C++ from unity is to wrap it in C#. We do have a C# encapsulating example in our SDK folder in the code base. From there you can check out the generic unity examples for using C# code.
We just released version 1.0 of the Pulse Unity Asset to facilitate the integration of the Pulse Physiology Engine within Unity3D.
Release announcement: https://blog.kitware.com/pulse-is-now-available-on-the-unity-asset-store
Asset Store page: https://www.assetstore.unity3d.com/#!/content/139773
Hope this helps! Let us know what you manage to do with this and how you think we could improve it.