I’m trying to build project exported from Unity 6000.0.63f1 and when I build the Xcode project I get the following errors: (the CoreAudioTypes Framework error appears to be benign and the real issue is the missing symbols that Pulse is trying to use)
ld: warning: Could not find or use auto-linked framework ‘CoreAudioTypes’: framework ‘CoreAudioTypes’ not found
Undefined symbols for architecture arm64:
“_AdvanceTimeStep”, referenced from:
\_PulseUnityEngine_AdvanceTimeStep_mB559E90ECCDC55402B15A7BA5EC5D2747B82EA49 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseAdvanceTimeStep_m3F4CEAA37CC51224EB58F8C97E6BCA668123D56D in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_Allocate”, referenced from:
\_PulseUnityEngine_Allocate_m76059BAD6D5D9D900DC071CEBDEB30643DA37B89 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseAllocate_mD8E271D62CC0E3DB325D4B1180EE01524217AEFE in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_AreCompatibleUnits”, referenced from:
\_PulseUnityEngine_AreCompatibleUnits_m5502E9C27BAB264EE80E82A01B5877C753B5CBBA in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_ConvertValue”, referenced from:
\_PulseUnityEngine_ConvertValue_mD8CB79714327BFB45C29369B3267D37D3B33E34B in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_Deallocate”, referenced from:
\_PulseUnityEngine_Deallocate_mE475467C18D4BD1EAC917A7CEB6ECA055BF778BF in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseDeallocate_m9C615A440DD7091163803F257707580F69F61AAE in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_ExecuteScenario”, referenced from:
\_PulseUnityScenarioExec_ExecuteScenario_m5ECC4FA082367AC94C4ED52F7DE1929B2E6376BA in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityScenarioExec_BaseExecuteScenario_m28899C045E124F971A4E444DDFBBCF37C182F8FA in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_GetConditions”, referenced from:
\_PulseUnityEngine_GetConditions_mE67208BA18E87B7504477B9348723B1970A9F0A6 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseGetConditions_m5423192BD776903AA63B84CF62CEB45FBF2E6C11 in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_GetInitialPatient”, referenced from:
\_PulseUnityEngine_GetInitialPatient_m0D9D9AF305C15997CFA2EF4B0132BD0B85B569B9 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseGetInitialPatient_mB77C444AE5519FFF776DCA3859B3BFC8A31239BD in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_GetPatientAssessment”, referenced from:
\_PulseUnityEngine_GetPatientAssessment_m143DEECE0A2ACB7347C690E2046D48A3A9A7B047 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseGetPatientAssessment_m47C1609A89901B786FCF53D3BF911A69DF05E773 in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_GetTimeStep”, referenced from:
\_PulseUnityEngine_GetTimeStep_m1CFDECE0EAB61206EA1B098DEC027D4A254D6290 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseGetTimeStep_m017A6B36B7E57F77A68ACF30E76AEBC80451E8C9 in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_InitializeEngine”, referenced from:
\_PulseUnityEngine_InitializeEngine_m834C1B18DCE16C4354A3628C399FB71040EFD4BD in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseInitializeEngine_m4FE242B4ECC8DCF02527227679280AEB7767FB97 in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_KeepEventChanges”, referenced from:
\_PulseUnityEngine_KeepEventChanges_m76FA2E2C43805299206AD65AD246D2586E9BA4FD in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseKeepEventChanges_m4C008A024C0A4918D64F940A39AE8116398AAA3B in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_KeepLogMessages”, referenced from:
\_PulseUnityEngine_KeepLogMessages_mDAFC88280A70DD78F2AE2C5E5141820D62D34BE5 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseKeepLogMessages_m50ACAB51B918B1003D36ADA7B0502D4E2170FA46 in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_LogToConsole”, referenced from:
\_PulseUnityEngine_LogToConsole_m088E590B3AA9E1D2E498A4F4303F4BB7511D5E04 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseLogToConsole_mA6BCD13B388C7A6610E79501B907379D69CE0DDE in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_ProcessActions”, referenced from:
\_PulseUnityEngine_ProcessActions_mD5612A7DD4A1D3E6D9161746C7300E59949FFF49 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseProcessActions_mBC4DC9ACA151DD56183F433470677933702A5E00 in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_PullActiveActions”, referenced from:
\_PulseUnityEngine_PullActiveActions_m5459F690A5F31FA3E2AF491D57EA926ADEDBD983 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BasePullActiveActions_m2762A92C3BD0AA0DBB2ECC893E03D45D6F65AFBE in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_PullActiveEvents”, referenced from:
\_PulseUnityEngine_PullActiveEvents_mB3CC32FCADCF68ED15A9F4030C2010154368B4D8 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BasePullActiveEvents_mE7D0C6C2D5380D1AE21B0DF034C2F0959D9BF99D in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_PullData”, referenced from:
\_PulseUnityEngine_PullData_mC71BF07915C49C3D9D8323B0A37E1F599CFB5C79 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BasePullData_m1FA678D024580A7ECDA1301380CBCA79F48717FB in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_PullEvents”, referenced from:
\_PulseUnityEngine_PullEvents_mFBBAC3D0EC246D2B066A29654495CEFA1BE6CFF1 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BasePullEvents_m296C8BC64CCD75B7580AA77D74CE710C603CD3D1 in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_PullLogMessages”, referenced from:
\_PulseUnityEngine_PullLogMessages_m2E6286DC4EE14BFBA1EADC4ECFFDF623FC7BA19D in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BasePullLogMessages_m0D07AAC476B9B19674B6D254B472AA321E7AC00D in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_PulseHash”, referenced from:
\_PulseUnityEngine_PulseHash_m37A675F65F586B711B3634632E176400D23B09B3 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_Hash_m0A4654F11BFEAA3B85AC8215E19CE265FED64590 in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_PulseVersion”, referenced from:
\_PulseUnityEngine_PulseVersion_m3AC575C1FBA8C36E5B09CFAF046320CD34018F91 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_Version_m0DF24DD3173373AD0DBCE94A7E5698B87660E4C0 in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_SerializeFromFile”, referenced from:
\_PulseUnityEngine_SerializeFromFile_m91251D956FCC478FD3B896C19D8025FC147C1CA4 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseSerializeFromFile_mAD743B08E07875CA55EF4C1EE4EC3706588D6775 in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_SerializeFromString”, referenced from:
\_PulseUnityEngine_SerializeFromString_mB0BF2355301C39DB09CDA81B129592ED3403F82D in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseSerializeFromString_mC9407BB69F1A32BAEF303FA4B99B0529F9CF433A in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_SerializeToFile”, referenced from:
\_PulseUnityEngine_SerializeToFile_m87D71810F2D92EF173FA56F38DEE178003E76F53 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseSerializeToFile_mAECAAA0030FB1B1212074878703403412040A685 in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_SerializeToString”, referenced from:
\_PulseUnityEngine_SerializeToString_m270125B5478E3B5835DB2B29891372762BAB95D3 in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseSerializeToString_m57880AF3BE6ACB2C52F5CD6F07FFBC4665838A31 in libGameAssembly.a\[548\](e9do299o2xwy.o)
“_SetLogFilename”, referenced from:
\_PulseUnityEngine_SetLogFilename_m31042F331FCF2805839BD2E511BF595EE0D9FCBA in libGameAssembly.a\[548\](e9do299o2xwy.o)
\_PulseUnityEngine_BaseSetLogFilename_m87531F734BBB7D2F417B3B125C7B4A87F339F431 in libGameAssembly.a\[548\](e9do299o2xwy.o)
ld: symbol(s) not found for architecture arm64
clang++: error: linker command failed with exit code 1 (use -v to see invocation)



